A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time.
You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You’re not the chosen one, you’re just trying to be a good uncle.
💀
Master Tactical Spellcraft
This isn’t your usual “play the biggest card” deckbuilder.
Every spell is built from
elemental patterns
cast directly with your fingers.
Recipes can overlap and combine
, sparking strategies that reward clever play and experimentation.
You’ll discover
emergent synergies
not just in
what
you play, but
how
you cast it — turning each turn into a high-stakes puzzle full of risk, reward, and happy little accidents.
🩸
Gory, never Grim
Explore a
hand-drawn dark fantasy world
of cursed ruins and haunted forests
Face
grotesque and absurd monsters
, oozing with menace and dread
Splatter enemies into charred puddles
while outrunning your jailors
You’re not saving the world. You’re just trying to get to a birthday party in one piece — and maybe pick up a card on the way
🧠
Designed for “A-ha!” Moments
8+ playable characters, each bending the spellcasting system in unique ways
5+ ascending difficulty levels for those who crave pain
One-hour runs - perfect for single-session wins
What begins as simple patterns quickly grows into a web of interactions — rewarding experimentation and cleverness over rote memorization.
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Developed by two co-creators sharing all duties
, with every 2D asset crafted by dedicated artist DITCH WITCH and creative consulting from Black Lotus Software.